The game was inspired by the 2600 classic “SeaQuest” – A title chosen by Reboot teammate, Sauron, as a simple game to demonstrate the use of the RAPTOR API.
What is HMS RaptoR? What isn’t it?
HMS RaptoR isn’t many things. It isn’t ‘pushing the jaguar’ to any great lengths. It isn’t “the second coming of homebrew”. It isn’t “shovelware for sale” and it most certainly isn’t “The best, most efficient code ever created”. The game is not even a good ‘stress test’ for the RAPTOR API, the Jaguar is barely breaking a sweat running this software.
What this title brings to the table is a simple and fun game, written in easy to read, fully commented source code which clearly documents and illustrates several of the functions and procedures required to use RaptoR.
How do I play HMS RaptoR?
Guide your submarine around the depths of the ocean. Collect the divers, avoid the sharks and avoid the enemy submarines. Use your torpedoes to take down the enemy subs and destroy the sharks. Sharks will chase the divers, so be quick! Shoot a shark while he’s being chased and he will turn around and head back towards you.
The aim of the game is to collect a full crew of 6 divers and return to the surface. This will advance the level, the game will speed up and more difficult rescues will await you. If you return to the surface with less than a full crew, one diver will exit your sub and allow the air tanks to replenish as long as you remain on the surface – but beware – taking on new air affects your perception and reaction time, when you return to the depths you will find everything appears to move more quickly! Returning to the surface without any crew members sacrifices your sub. So don’t do it.
Air – all the time you are below the surface, your air tanks are depleting. If the air runs out you are forced to make an emergency ascent. This will require the use of a crewman and cost you a submarine.
Complete as many levels as you can for a high score.